#ifndef BATTLE_PARAMETER_PTR_H_
#define BATTLE_PARAMETER_PTR_H_

namespace GamePlayScene
{
	struct BattleParameter;

	typedef std::weak_ptr<BattleParameter> WeakBattleParameterPtr;
	typedef std::shared_ptr<BattleParameter> BattleParameterPtr;
};

#endif // !BATTLE_PARAMETER_H_
